Sunday, November 4, 2012

Monday, October 22, 2012

Episode 58: Kyle Simons & Kickstarter



In this episode, we interview Kyle Simons about Magicians and how to run a successful kickstarter.

(Kyle's own kickstarter for Magicians is ongoing, and you should totally back it.)

Episode 58: Kyle Simons & Kickstarter

Saturday, October 13, 2012

Episode 57: Motivation, Bro

Uploading pics here is a pain. It's supposed to rotated to it's side. Looks like a person screaming if you do that. Darn Blogspot
In this recording, we address Will's month long hiatus and how to motivate yourself into getting work done. Work like, say, a new rpg.

Also, Steve Mather's epic Ingenero is finally finished and on sale!


Episode 57: Motivation

Sunday, September 16, 2012

Monday, August 27, 2012

Episode 55: Basically ... The Dungeon and Pitching Your Game



In this recording, we discussed Misery Tourism's game for September: The Dungeon.

At the 38 minute mark, we then answer listener mail on how to pitch an RPG to both buyers and your friends.

Episode 55: The Dungeon and Pitching Your Game

Thursday, August 23, 2012

Tuesday, August 14, 2012

Episode 53: Apocalypse Galactica and Hacks




In this installment of Mom's Basement, we take a gander at Sean Nitter's revision of Apocalypse World called Apocalypse Galatica. Then we discuss Hacks and their effect on the community (mainly, Alex tells Hacks to go frack themselves).

Episode 53: Apocalypse Galactica and Hacks

Wednesday, July 4, 2012

Thursday, June 28, 2012

Episode 48: Games Workshop Returns






In this episode, we talk about the games we're working on and the problems that are keeping us from completing them. Then we solve those problems. Mostly.

Episode 48: Games Workshop Returns

Tuesday, June 26, 2012

Episode 47: A Very Special Mom's Basement



In this episode, we discuss the problems with using identity politics, cultural appropriation, morality, and equality in game design debates.

Episode 47: A Very Special Mom's Basement

Tuesday, June 19, 2012

Episode 46: Shadow-Hack & Initiative



In this episode, we talk about our playtest of Zack Wilkus' Shadow-Hack and lament the difficulties of creating a good initiative system.

Episode 46: Shadow-Hack & Initiative

Edit:
Here's a link to the forum mentioned in the podcast: http://www.miserytourism.com/forum

Thursday, June 7, 2012

Mom's Basement: Vintage

At the request of Mr. Swingle, we've been reviewing our early episodes with the intent of putting the not-totally-fucked ones back online.

Here are the first two to return:

Episode 4: Topic Wank

Episode 7: Game Chef 2010

More episodes to come, or maybe not.

Saturday, April 14, 2012

Sunday, March 25, 2012

Saturday, March 17, 2012

Saturday, February 11, 2012

Want to Join MBP?

So, Rudy and I have been trying to get the podcast restarted for awhile now. What we would really like to do is return to our old format of playtesting work-in-progress games and critiquing them on the podcast, followed by a bit of topical nonsense. We got a good pretty reception to this, both from designers and our handful of listeners.

Unfortunately, Mike has other business and hasn't been able to cast lately, and this doesn't seem to be likely to change in the near future. Our other on-again-off-again players either have equally erratic schedules or very little interest in trying out new indie games.

Taking all of this into consideration, we're considering shifting the podcast over to Skype (or Google+) and welcoming a long-distance podcaster. Is anyone interested?

You would have to be willing to take a few hours each week (or every other week) to playtest a game and then talk about it on podcast with us. You would also need a high tolerance for random bullshit. That's it. As our (three) listeners know, we don't set the bar very high.

If you're interested, you can leave a comment on this post or send an email to momsbasement [at] miserytourism.com.